Character Design
Client work and personal projects

Steam Capsules
Promotional Art for Steam

Steam Sale Illustration
Layout design for indie.io promotional sales

Steam Sale EventsA series of genre-focused campaigns on Steam, designed through curated, high-impact promotional pages.Worked alongside indie.io to create bespoke event pages that bring their catalog to the forefront.


indie.io Franchise Sale 2026
New Illustration Concept

indie.io Publisher Sale 2024
Arcade room Concept

indie.io Publisher Sale 2025
Gamer Room Concept

indie.io Winter Sale 2023
Seasonal Concept

Franchise Sale 2026For this new publisher sale, we refined the established approach—focusing on a strong header composition paired with a subtle background pattern to improve readability and reduce visual noise. Characters from the indie.io catalog burst outward toward the viewer, creating a dynamic, high-impact focal point.

You can take a look at this past event here!

Publisher Sale 2025A New Year campaign built around a “gamer’s room” concept, where characters become collectible objects within the space. Created a header-driven composition that anchors attention at the top, then softens into a subtle visual pattern on scroll. A minimal, high-contrast style keeps each element clear and recognizable.

You can take a look at this past event here!

Additional promo art / SOCIAL MEDIA

Publisher Sale 2024For my first publisher sale, I collaborated with the creative and marketing teams to develop an arcade-inspired concept, presented through a fisheye composition. The lower section depicts the arcade’s exit, filled with character-themed objects, neon lights, and supporting elements that extend into a reusable pattern.

You can take a look at this past event here!

To optimize production for print, the key art was converted into vector format, allowing for faster and more efficient handling.

Additional promo art / SOCIAL MEDIA

Winter Sale 2023A winter-themed, inclusive concept built around seasonal activities rather than specific traditions. The scene revolves around a mascot-inspired snow figure, enriched with character interactions and layered Easter eggs from multiple titles.

You can take a look at this past event here!

Additional promo art / SOCIAL MEDIA

Key ArtAlso known as promotional art, key art is the main visual used to represent a game across platforms like Steam. It’s a key asset for marketing used in storefronts, social media, trailers, events, and beyond. I’ve worked across a wide range of game genres, take a look!


Red Pistol IP - Official Key ArtOfficial 2025 update for the main Steam capsule of Red Pistol a roguelike bullet-hell set in a dark Wild West, where a gunslinger battles zombie hordes created by a vampire.The objective was to refresh the cover art with a softer, more charming character style while preserving the game’s dark atmosphere.

Firefly Village IP - Official Key ArtOfficial 2025 update for the main Steam capsule of Firefly Village a farming sim focused on meaningful moments without wasting the player’s time.The objective was to create a cute, approachable, and cozy visual tone that reflects the game’s charm, capturing the feeling of “I want to hang out with these characters.”

Everwarder IP - Official Key ArtOfficial 2024 update for the main Steam capsule of Everwarder a tower defense experience blending roguelite mechanics with time-based survival.The goal was to clearly communicate the core gameplay: defending a central pillar while surrounded by encroaching enemies, emphasizing both strategy and tension.

Color Breakers 2 IP - Official Key ArtOfficial 2024 update for the main Steam capsule of Color Breakers 2 a casual co-op game about coloring with friends.The concept centered around a “museum world” to showcase the variety of levels and environments, while highlighting the game’s playful and collaborative nature.

Dream Tactics IP - Official Key ArtOfficial 2024 update for the main Steam capsule of Dream Tactics a GBA-inspired strategy RPG featuring card-based combat and deep customization.The objective was to align the visual style with the animated trailer , maintaining a cute, anime-inspired look while reinforcing the game’s world and characters.

The background was taken from the animated trailer for Dream Tactics. I created the final composition with the characters.

Vengeance of Mr. Peppermint IP - Official Key ArtOfficial 2023 update for the main Steam capsule of Vengeance of Mr. Peppermint an old-school, Korean-style beat-’em-up following a hard-boiled detective seeking bloody justice.The direction was inspired by classic action movie posters, focusing on dynamic combat and a strong, gritty character presence.

Doomed Lands IP - Official Key ArtOfficial 2023 update for the main Steam capsule of Doomed Lands a survival experience centered around crafting, training, and defending the island.The goal was to highlight multiple characters and their in-game actions, reinforcing the sense of progression and survival.

Arto IP - Official Key ArtOfficial 2023 update for the main Steam capsule of Arto an action-adventure featuring paint-based abilities, spell creation, and branching choices.The objective was to showcase the variety of environments and visual styles while keeping the main character as the focal point.

Dwarf Delve IP - Official Key ArtOfficial 2023 update for the main Steam capsule of Dwarf Delve a first-person extraction roguelite set in procedurally generated mines.The focus was on conveying exploration and depth, emphasizing the dwarven setting, tools, and the sense of venturing into the unknown.

Steam capsule covers / Pushing beyond the game’s original style to explore new visual directions.

Bambalina Miscelánea Teatral / An editorial project by Teatro Santander connecting youth with performing arts, heritage, and creativity.

Personal Project / Serafin.A seductive devil who, driven by boredom, creates an alternate realm—the “Red Room”—where she invites friends to explore ever-changing realities and live out their own stories.

Personal Project / Red Romp. In a world where powers are ordinary, a super-strong Shiba and a shapeshifting demon take on any job—no matter how absurd.

Personal Project / Anatomy & Pose Studies.

Hi, I’m Angela an illustrator and graphic designer specializing in character design, concept art, promotional art, branding, and game visuals. I began my career in 2018 after my degree in graphic design, working as a character designer and junior UI designer for mobile games. My work is driven by a long-standing passion for art and video games, which naturally led me to be apart of it.Feel free to explore my CV and portfolio! I’m currently open to new opportunities.

2023 - Present
indie.io / Creative Designer
■ Create marketing assets for indie games across platforms including Steam, GOG, and Nintendo Switch.
■ Specialize in “Steam capsules” (key art/promotional art), designing cover images used to represent games on storefronts.
■ Key Art / Promotional Illustration credits: "Dwarf Delve", "ARTO", "Doomed lands", "Vengeance of Mr. Peppermint", "Dream Tactics", "Color Breakers 2", "Everwarder", "Firefly Village" and "Red Pistol"
■ Designed booth stands and visual assets for gaming expos: Gamescom 2025, Gamescom 2026 and PAX west.
■ Created promotional artwork for indie io publisher sales on Steam, including "Winter sale 2024", "indie io Publisher sale/Arcade theme 2024", "indie io Publisher Sale 2025", "indie io Publisher Sale 2026" and "indie io Summer Sale 2026"
2021 - 2022
SENA / Illustrator
■ Created graphic materials including infographics, brand guidelines, and multimedia assets for digital educational content in SENA’s virtual and distance learning programs.
■ Developed storyboards for motion graphics used as support material in virtual training courses.
2020-2021
Freelancer / Illustrator
■ Character design, concept art development, cover design, and cleanup for 2D animated shorts.
■ Designed character for "Crezcamos"; worked as a 2D background artist on the music video "Amor cuadrado - AnsiChan"; and contributed as a background and clean-up artist on the animated film "Memorias adversas"
2020 - 2022
Fryos Studios / Creative Designer
■ Led illustration for character, background, and prop design across multiple mobile games.
■ Character Designer on the following mobile games: "Snake dragon", "Ratio game", "Peanut Land" and "Homun2Go"
■ Junior UI Designer on "Motivatic", "Finatic", "Peanut Land" and "Homun2Go"
■ Junior UI/UX Designer for "The touch TV" karaoke app
■ During my internship, contributed to landing page design and mobile game development, supporting concept art and character design.
2020
Teatro Santander / Freelancer Illustrator
■ Developed character and prop designs for the educational magazine "Bambalina Miscelánea Teatral" supporting its visual identity and storytelling.
2019 - 2020
Tu Imagen Digital / Graphic Designer
■ Led design for social media marketing campaigns.
■ Developed branding for companies in Santander, Colombia.
■ Designed corporate mascots for brand identity projects.